Respawn lead engineer Richard Baker, recently went on record with Digital Foundry and confirmed they are still looking into upgrading Titanfall’s Xbox One resolution with a future patch. If they manage to pull this off, 1080p or even 900p would be a huge improvement. Not that anything is wrong with the current resolution but a jump from 792p to 900p would probably make you drop your jaw. Check out what he had to say…
“We’ve been experimenting with making it higher and lower. One of the big tricks is how much ESRAM we’re going to use, so we’re thinking of not using hardware MSAA and instead using FXAA to make it so we don’t have to have this larger render target.
We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res. So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.
A lot of the performance is on the GPU side. There’s still room for optimisation and we’re still working on it, Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.
There was an issue with decals taking a lot more time than they should which we fixed for launch, The worst-case scenarios are better, I think. The average is probably about the same as the beta.”