Electronic Arts Chief Financial Officer Blake Jorgensen said that Respawn’s upcoming Titanfall shooter will be a franchise that has a long term appeal to fans.
“I can’t yet tell you about the extension or digital strategies, but more to come on that,” Jorgensen told an audience at the Stifel Technology, Internet & Media Conference in San Francisco, responding to a question about digital content strategy for Titanfall after its launch. “As you can imagine, this will be a franchise that’s around for a long, long time. I think people will be very excited.”
EA CFO believes that the three franchises: Battlefield, Star Wars Battlefront, and Titanfall will be able to co-exist all within any one year without any issues.
“All three of those are different, all three of those can coexist in any one year, and we feel like they’re pillars for us going forward in an area where the consumer really wants to have that kind of excitement in a video game,” Jorgensen said.
He also talked about how Battlefield’s launch and continued problems won’t happen to Titanfall due to the differences in the sizes of the game.
“I think the one thing to remember on Battlefield, Battlefield is an extremely complicated, very big, large, expansive game — 64 players, 60 frames per second, built on a new console that was essentially just coming out,” Jorgensen said. “You tend to have very challenging development on games like that, and we’ve been very focused on making sure that any issues that we’ve had have been patched or repaired, or provided updates.”
“I’d say Titanfall has had more time on that platform. The team’s very experienced, they’re very experience on building a game and it’s only a single platform game, so that makes it less complicated,” he said. “It also has smaller multiplayer — only 12 players, so that makes it less complicated.”