New Titanfall video provides tips and tricks for Angel City
Join us as we provide tips and tricks for Fracture directly from Titanfall Designer Geoff Smith.
Some people have gotten early access to the Titanfall beta, and have shared some information regarding it. The PC version is around a 12.3GB download, and is done through Origin. The beta is expected to start February 14th, but as soon as you get a code, the download is available. SOURCE: @FreppyCTRL
According to NeoGAF, Titanfall beta files have been accessed, and in those, the names of all the 14 maps in the game has been revealed. angel city colony fracture relic airbase boneyard corporate outpost 207 lagoon rise smugglers cove overlook nexus o2 Angel City and Fracture are currently playable in the beta; these names have…
The NPD number for March 2014 are out, and Titanfall was the best selling title in the US for the month. It took first place ahead of Call of Duty and other titles on the list. Even with Titanfall being the best selling title, and as it’s an Xbox and PC exclusive, PS4 still took…
The Titanfall Season Pass has been officially announced after months of rumor and speculation – with some misunderstanding’s on Twitter to add to it all. The Season Pass will cover the cost of 3 planned DLC releases with a quoted saving of $5/£3, suggesting each DLC pack will cost $10/£8 each without a Season Pass….
There’s been a lot of discussions around Titanfall’s player count being limited to 6v6, but Respawn says that that player count is the most effective and enjoyable to play with. But the 6v6 limitation is for players only; you can have up to 50 combatants in a single match. Polygon sat down the the lead…
As with most PC games, cheaters exist in some form causing a negative experience for genuine players. Players have reported cheaters and modification use within Titanfall already, and Respawn isn’t playing games. Respawn states cheaters will be “rooted out” shortly and has encouraged players to report cheaters. Finding cheaters in Titanfall? So are we. We’re…