Digital Foundry has done their full analysis of Titanfall on Xbox 360 and from what they’ve tested, the game runs pretty well for such hardware. Many fans thought the game would run sloppy after the game was announced to be delayed not once, but twice. But from what Digital Foundry has tested, the game appears to be optimized pretty well for the 360 hardware.
Titanfall on Xbox 360 has an option to lock the game at 30 FPS, meaning that you can get a smooth gameplay, and nice controls with the lesser frame rate option.
By default, the game ships with an unlocked frame-rate – but capped at 60fps. In effect, the game is constantly tearing unless not much is going on, whereupon it locks at 60fps – this occurs for pretty much the entirety of the extended initial training, but sees considerable variation in-game. This is clearly the preferred default from the development team, and offers the fastest-possible controller response at the expense of consistency – both in terms of input lag and frame-rate.
If the screen-tear, inconsistent frame-rate and varying controller response is too much for you, Bluepoint has offered up an alternative – the ability to lock frame-rate at 30fps. This all but eliminates screen-tear and introduces more consistency to the controller feedback but does so to the detriment of overall frame-rate. Each mode has its advantages and disadvantages and it’s good that gamers can choose what suits them.
Overall, Digital Foundry says that Blueprint Games has done a great job optimizing this game for the Xbox 360.
In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it’s safe to say that Bluepoint Games has more than exceeded expectations.