New Titanfall IMAGES emerge from Official Xbox Magazine
Feast your eyes on new Titanfall images courtesy of the Official Xbox Magazine. We just got our copy and we’ll report back any new intel obtained, for now check out the new screenshots below..
It’s finally here. The Final Hours of Titanfall is now available for purchase on iPad, PC/Mac, and Surface tablets. When starting from nothing isn’t hard enough, the creators of Call of Duty must overcome a billion dollar lawsuit and a toxic mix of office politics and creative struggles the build the next great videogame franchise….
Titanfall introduces an ‘abilities’ system – similar to the perk system from Call of Duty, increasing your Pilot and Titan’s effectiveness in numerous situations. Some of these abilities were accessible within the Titanfall Beta, but a few were held back until the full game release. Remember, there is the possibility more will show up on…
In the new UK Xbox One TV ad, a user has spotted a frame within the ad that seems to be in reference to some sort of Titanfall promotion. Decoding the frame, it leads you to http://gl16790101.com/ site – a promo site which asks you to accept a term and condition set. Once you confirm the…
A developer for Respawn has stated on NeoGAF that itanfall has been really tough for Respawn to market due to the lack of a single player mode. “It’s actually been really tough trying to accurately market Titanfall,” Drew McCoy wrote. “If you look at what we’ve done, its a lot different than what most FPS games do….
Respawn’s Vince Zampella has just confirmed during the VGX that Titanfall will not support Kinect on either Xboxes. They have not found a useful way to implement it, so there is no features that will support it. Titanfall arrives March 11th in North America on Xbox One, Xbox 360, and PC.
Respawn’s senior map designer Mohammad Alavi talked to X-ONE about the vision behind making Titanfall a Campaign Multiplayer based game. If you aren’t into that, you can play classic MP modes right from Day 1. How are you approaching incorporating narrative into multiplayer? Is that how you’re viewing it as a team, or has it…