Respawn outlines the next steps and how they plan to support Titanfall

Respawn has posted a new blog post on the official Titanfall site detailed their next steps and how the plan on supporting Titanfall.

Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our ‘update tempo’ – not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community. The purpose of this blog is to keep you better appraised as to what we’re up to, including the time between updates. You’ll also hear from other devs on the team, giving you insight from a developer’s perspective across a variety of disciplines.

Updates to Titanfall contain a variety of changes:

• First, we tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players, and weapon balance tweaks to the Titan 40mm and Quad Rocket. Our ongoing improvements to matchmaking also fall into this group. This is all about the core health of the game.

• Next, there are “convenience features” – these are not huge infrastructural pieces, but they will make your life more pleasant in Titanfall, and they tend to be related to things you use or do repeatedly. For example, our most recent update introduced the requested Party Colors feature, allowing you to easily identify fellow party members both in game and in the lobby. The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode, a way to filter your Challenges by criteria such as ‘closest to complete’, and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby.

• Then there are the “infrastructural features”. One example of this is the recent beta release of Private Match. In future updates, we’ll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways. Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations. Competition-oriented and what we call ‘competitive spirit’ features also fall into this category. More on that in future updates.

SOURCE: Titanfall

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